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“game.” için 91 makale

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Orta Asya’daki Zekâ ve Strateji Oyunları Destekli Öğretime Dayalı Uygulamaların Akademik Başarıya ve Tutuma Etkisi

Seval Orak, Ersin Karademir, Eyüp ARTVINLI

Eskişehir Osmangazi Üniversitesi Türk Dünyası Uygulama ve Araştırma Merkezi (ESTÜDAM) Eğitim DergisiCilt 2016/1, Sayı 1

The purpose of the research is to investigate the effect of intelligence and strategy games in Central Asia,based learning Maths on the academic achievement and attitude, in the first grade basic courses of elementary schools . For this purpose, 24 …

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OYUN TABANLI ÖĞRENME ORTAMLARININ ÖĞRENCİ BAŞARISINA VE GÖRÜŞLERİNE ETKİSİ

Fatma ASLAN AKIN, Bünyamin ATICI

TURKISH JOURNAL OF EDUCATIONAL STUDIESCilt 2015/2-legacy-1187, Sayı 2

Bu araştırmada; oyun tabanlı öğrenme ortamlarının öğrenci başarısı ve görüşlerine etkisinin belirlenmesi amaçlanmıştır. Araştırma Van ilinin Çatak ilçesindeki Atatürk ilköğretim okulu öğrencileri ile gerçekleştirilmiştir. Ayrıca çalışma kapsamında Milli Eğitim Bakanlığının desteklediği eğitsel bilgisayar oyunları değerlendirilmiştir. Deneysel olarak gerçekleştirilen araştırma kapsamında …

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Theatric and Play Activity as a Means of Primary Schoolchildren Aesthetic Education

Jannur B. Asetova, Karlygash T. Analbekova

European ResearcherCilt 2014/14, Sayı 74

В настоящее время на первый план выходит личность ученика, его способность к самоопределению и самореализации, к самостоятельному принятию решений и доведению их до исполнения, к рефлексивному анализу собственной деятельности, творчески реализующей свои способности, знания, навыки, умения, помочь человеку жить в …

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Where cultural games count: The voices of primary classroom teachers

Michael Johnson Nabie

International Journal of Education in Mathematics, Science and TechnologyCilt 2015/3, Sayı 3

This study explored Ghanaian primary school teachers’ values and challenges of integrating cultural games in teaching mathematics. Using an In-depth conversational interview, ten (10) certificated teachers’ voices on the values and challenges of integrating games were examined. Thematic data analysis …

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EXPLORING ONLINE GAME PLAYERS’ FLOW EXPERIENCES AND POSITIVE AFFECT

Yu-Tzu CHIANG, Sunny S. J. LIN, Chao-Yang CHENG +1 yazar

tojetCilt 2011/10, Sayı 1

The authors conducted two studies to explore online game players’ flow experiences and positive affect. Our findings indicated that online game are capable of evoking flow experiences and positive affect, and games of violent or nonviolent type may not arouse …

MENINGKATKAN MOTIVASI DAN HASIL BELAJAR SISWA KELAS X.3 SMAN 1 HARUAI PADA MATERI LISTRIK DINAMIS MELALUI MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT

quantum, jurnal inovasi pendidikan sainsCilt 2012/3, Sayı 2

Telah dilakukan penelitian tentang penggunaan metode Team Games Tournament (TGT) pada pembelajaran sistem Listrik Dinamis di kelas X.3 SMA Negeri 1 Haruai tahun pelajaran 2011/2012. Penelitian ini bertujuan untuk mengetahui seberapa besar peningkatan hasil belajar siswa dan untuk mengetahui motivasi …

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GAZİANTEP’TE OYNANAN BAZI YÖRESEL OYUNLARIN HENTBOL BRANŞININ TEKNİK ÇALIŞMASINA YÖNELİK EĞİTSEL OYUNLAR OLARAK DEĞERLENDİRİLMESİ

Sinan AYAN, Fikret ALINCAK, Ö. Tarkan TUZCUOGULLARI

ULUSLARARASI TÜRK EĞİTİM BİLİMLERİ DERGİSİ (UTEB)Cilt 2015/3, Sayı 4

Game is universal, which is very important to our children's physical, social, cognition and psychologic growing. There are rapidly changing in social and technologic progression. This changing have good expressions but bad side are more than good side. In our …

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USING WIKIS AS A SUPPORT AND ASSESSMENT TOOL IN COLLABORATIVE DIGITAL GAME-BASED LEARNING ENVIRONMENTS

Yavuz SAMUR

The Turkish Online Journal of Distance EducationCilt 2011/12, Sayı 2

In computer-supported collaborative learning (CSCL) environments, there are many researches done on collaborative learning activities; however, in game-based learning environments, more research and literature on collaborative learning activities are required. Actually, both game-based learning environments and wikis enable us to …

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İnteraktif Oyunların Matematik Öğretiminde Kullanılması Üzerine Araştırmaların İncelenmesi

Ilksen Sevil Uluçay, Hasan Çakir

Eğitim Teknolojisi Kuram ve UygulamaCilt 2014/4, Sayı 1-legacy-561

The purpose of this study is to compile research studies regarding use of interactive games as of mathematics teaching environment. According to data obtained from these works, primary and secondary education students’ qualifications of interactive games that is suitable for …

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Bir Eğitsel Oyun Tasarimi Modelinin Geliştirilmesi

Ergün Akgün, Pinar Nuhoglu, Hakan Tüzün +2 yazar

Eğitim Teknolojisi Kuram ve UygulamaCilt 2011/1-legacy-367, Sayı 1-legacy-555

Examination of studies on educational computer games shows us that most of them investigates the way of learning in game environments and the impact of the games on learners. Since educational computer games combine educational learning environments and game concept, …

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Fen Bilgisi Öğretmen Adaylarının Eğitsel Dijital Oyunlar ve KODU Uygulamasına Yönelik Görüşleri

GÜLDEM DÖNEL AKGÜL, MELIKE KILIÇ

Fen Bilimleri Öğretimi DergisiCilt 2020/8-legacy-4394, Sayı 2

Based on digital environments are becoming more common, educational environments are also affected by digitalization and generation that called Z individuals cannot be considered separate from these environments. Digital processes need to be accurate balanced, and adequately reflected in educational …

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